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Home/ Questions/Q 6557765
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T13:06:58+00:00 2026-05-25T13:06:58+00:00

In my soundboard app, after some time the sound will stop working until the

  • 0

In my soundboard app, after some time the sound will stop working until the app is closed and opened again. Can’t figure out what is wrong! here is my code:

In the .h file :

(imported files here)

@interface MainView : UIView {

}
- (IBAction)pushButton2:(id)sender;

@end

In the .m file:

(imported files here)


@implementation MainView

- (IBAction)pushButton2:(id)sender {

    NSString *path = [[NSBundle mainBundle] pathForResource:@"sound1" ofType:@"mp3"];
    AVAudioPlayer* theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL];
    theAudio.delegate = self;
    [theAudio play];

}

@end
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T13:06:59+00:00Added an answer on May 25, 2026 at 1:06 pm

    I’m not sure it would cause the behavior you’re seeing, but you’re definitely leaking the AVAudioPlayer each time the button is pressed. Additionally, I would just load it once (say, in viewDidLoad), rather than on each button press. Perhaps something like:

    @interface MainView : UIView
    {
        AVAudioPlayer* audioPlayer;
    }
    - (IBAction)pushButton2:(id)sender;
    @end
    
    @implementation MainView
    
    - (void) viewDidLoad
    {
        NSString *path = [[NSBundle mainBundle] pathForResource:@"sound1" ofType:@"mp3"];
        audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL];
        audioPlayer.delegate = self;
    
    }
    
    - (void) viewDidUnload
    {
        [audioPlayer release], audioPlayer = nil;
    }
    
    - (IBAction)pushButton2:(id)sender 
    {
        [audioPlayer play];
    }
    
    @end
    
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