Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8069607
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 5, 20262026-06-05T13:06:21+00:00 2026-06-05T13:06:21+00:00

my cocos2d-x game crashes when entering background. here is some code from AppDelegate: //

  • 0

my cocos2d-x game crashes when entering background. here is some code from AppDelegate:

// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground()
{

    CCDirector::sharedDirector()->pause();

    CCUserDefault::sharedUserDefault()->flush();

    CocosDenshion::SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();

}

// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground()
{


    CCDirector::sharedDirector()->resume();

    CocosDenshion::SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}

and the error message:

libGPUSupportMercury.dylib`gpus_ReturnNotPermittedKillClient:
0x3797e094:  trap   
0x3797e096:  nop    

note that it always crashes for iPhone, but 99% crashes on Android (okay when the game haven’t load large images etc)

EDIT:
I’ve tried CCDirector::sharedDirector()->stopAnimation() and it works great for iOS. But still crashes for Android (not immediately. when returning back to the app, the screen become black (but i think it is still running because background music is still playing. then about 5 seconds later it crashes)

EDIT 2:
The error message in Eclipse:

libEGL   call to OpenGL ES API with no current context (logged once per thread)      (red warning text)

libc     Fatal signal 11 (SIGSEGV) at 0x5f012000 (code=2)                  (black text)
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-05T13:06:22+00:00Added an answer on June 5, 2026 at 1:06 pm

    The app delegate method applicationDidEnterBackground: is called after your application transitions to the background, but before your application is suspended. Unfortunately, you may not perform any GPU instructions while in the background, or the watchdog will terminate you (as you’re seeing here).

    Assuming that your CCDirector::sharedDirector()->pause() call is responsible for stoping your graphics/animation loop, you should move that to the applicationWillResignActive: delegate method. That method is called before your application transitions to the background.

    However you have your code structured, make sure your animation loop is completely flushed and stopped before you return from the applicationWillResignActive: delegate call.

    Note: This answer is in reference to why it always crashes on iOS

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

My cocos2d iOS game code compiles and runs without error in Xcode 4.2.1 but
my problem is: I'm making a game for iOS using cocos2d and this game
I'm about to release my app (based on the Cocos2d game engine ) on
I have a Cocos2d/openGL iPhone game. It's a universal app and I'm dealing with
In my cocos2d game i have a some balls which must be destroyed, and
I'm trying to implement OpenFeint in my Cocos2D iPhone game, but here's something weird
I have a cocos2d game with a CCLayer called GameplayLayer placed inside a scene.
I am working on a Cocos2d iPad game that includes a magical book. From
I have game application (cocos2d) in which, a ball is to be shooted from
I'm making a iPhone App written in Objective-C using the Cocos2d game engine. I'm

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.