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Home/ Questions/Q 786205
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T21:00:14+00:00 2026-05-14T21:00:14+00:00

So I have a spritesheet in png format, and have already worked out the

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So I have a spritesheet in png format, and have already worked out the coordinates for what I want to display. I’m trying to create a method that will return a UIImage when passed the location information on the spritesheet. I’m just not sure how to use the CGContext stuff along with the the coordinates to return an UIImage.

I was looking to CGContextClipToRect because I think that is the way to do it, but I just can’t seem to get it to work.

Something like this


CGSize size = CGSizeMake(xSize, ySize);
UIGraphicsBeginImageContext(size);
//CGContextClipToRect(spriteSheet.size, imageRect);
[spriteSheet drawAtPoint:CGPointMake(xPos, yPos)];
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;

returns only what is in the size Context. I need to be able to “move” this size window around the spritesheet if that makes sense.

Any help would be appreciated.

Thanks,
Mike

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  1. Editorial Team
    Editorial Team
    2026-05-14T21:00:14+00:00Added an answer on May 14, 2026 at 9:00 pm

    I think the call you want to use is CGImageCreateWithImageInRect

    newImage = [UIImage imageWithCGImage:CGImageCreateWithImageInRect( [spriteSheet CGImage] , imageRect )];
    
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