We are developing an iPhone game and I would like to know if is possible to copy new or updated assets (images, animations, sounds or whatever) on the device and test them without rebuilding the application in XCode.
We would like to simplify the production pipeline process and we are trying to avoid our artists to rebuild the application every time they modify the assets.
Any advice is much appreciated.
Fede
Yes, I did it in one of my projects.
My strategy was easy, at the start, I stored the new assets in the app documents folder using a wifi tool specially created for that. Then, when the game needed a resource it checked if it was at the documents folder, if there was, it loaded, if not, it loaded the one from the bundle.