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Home/ Questions/Q 7788875
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Editorial Team
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Editorial Team
Asked: June 1, 20262026-06-01T21:07:02+00:00 2026-06-01T21:07:02+00:00

I am currently developing a game for the iphone in which many images will

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I am currently developing a game for the iphone in which many images will spin around circles. I have struck the point in which I must write the code to achieve this. I am confused by what mathematical operations I must use and how I would implement this. It would help tremendously if the process could be explained, using code examples. If anyone is confused by what I mean, I am simply trying to move the center of a UIImageView around the circumference of a circle at a constand speed. Any help is appreciated. 🙂

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  1. Editorial Team
    Editorial Team
    2026-06-01T21:07:03+00:00Added an answer on June 1, 2026 at 9:07 pm

    CGRect rect1;
    CGRect rect2;
    CGRect rect3;....

    in viewdidload()
    {

    rect1 = imageView1.frame
    rect2 = imageView2.frame;
    rect3 = imageView3.frame;
    
    
    
    [UIImageView beginAnimations:nil context:nil];
    
    
    
    
    [UIImageView setAnimationDelegate:self];
    [UIImageView setAnimationBeginsFromCurrentState:YES];
    [UIImageView setAnimationDuration:1.5];
    [UIImageView setAnimationDidStopSelector:@selector(rotate:)];
    
    imageView1.center = CGPointMake(rect2.origin.x, rect2.origin.y);
    imageView1.transform = CGAffineTransformMakeScale(1.2, 1.2);
    imageView2.center = CGPointMake(rect3.origin.x, rect3.origin.y);
    imageView2.transform = CGAffineTransformMakeScale(2, 2);
        [UIImageView commitAnimations];
         }
    
    - (void)rotate:(NSString *)animationID
       {
    [UIImageView beginAnimations:nil context:nil];
    [UIImageView setAnimationDelegate:self];
    [UIImageView setAnimationBeginsFromCurrentState:YES];
    [UIImageView setAnimationDuration:1.5];
    [UIImageView setAnimationDidStopSelector:@selector(rotate1:)];
    
    imageView1.center = CGPointMake(rect3.origin.x, rect3.origin.y);
    imageView1.transform = CGAffineTransformMakeScale(2, 2);
    imageView1.alpha = 1;
    imageView2.center = CGPointMake(rect4.origin.x, rect4.origin.y);
    imageView2.transform = CGAffineTransformMakeScale(1.2, 1.2);
    imageView2.alpha = .5;
        .....
       [UIImageView commitAnimations];
         }
    
         - (void)rotate1:(NSString *)animationID
        {
    [UIImageView beginAnimations:nil context:nil];
    [UIImageView setAnimationDelegate:self];
    [UIImageView setAnimationBeginsFromCurrentState:YES];
    [UIImageView setAnimationDuration:1.5];
    [UIImageView setAnimationDidStopSelector:@selector(rotate2:)];
    
    imageView1.center = CGPointMake(rect4.origin.x, rect4.origin.y);
    imageView1.transform = CGAffineTransformMakeScale(1.2, 1.2);
    imageView1.alpha = .5;
    imageView2.center = CGPointMake(rect5.origin.x, rect5.origin.y);
    imageView2.transform = CGAffineTransformMakeScale(1, 1);
    imageView2.alpha = .15;
         ....
        [UIImageView commitAnimations];
          }
    
         try like this
    
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