Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7838435
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 2, 20262026-06-02T15:06:20+00:00 2026-06-02T15:06:20+00:00

When animating a number of frames using UIImageView how does iOS map them into

  • 0

When animating a number of frames using UIImageView how does iOS map them into memory, is it simply image resolution x bit depth (i.e. a 200×200 24bit TGA will be the same as a 200×200 24bit JPG) or does iOS take into account unused alpha pixels in the image. Also how does this work with images loaded into the Xcode project (and maybe not used) and those that are directly loaded into memory (i.e. using UIImage imageNamed: from within the app)?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-02T15:06:21+00:00Added an answer on June 2, 2026 at 3:06 pm

    I think that even if the image is 24 bit it will decompress to 32bit, because the default color space is 4channels, the size usually is the number_of_pixel_in_row*number_of_pixel_in_height*byte_for_pixels. In my tests I always saw the same memory consumption even for different formats. Images are loaded lazily at the time they need to be drawn in a context, after that if not released they keep the memory pressure.That means that even if you create an UIImage object it won’t be decompressed until it needs to be drawn . Methods such as -imageNamed caches the images in memory, I usually use it only for repetitive images.
    Hope this helps

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

i am animating an UIImageView with an image of a circle that grows and
I m un-animating a list using this code... function unanimate_li() { $li.filter(':last') .animate({ height:
I have an ImageView that I am animating using a TranslateAnimation. At the end
I have created one menu using div animating in the middle i have structured.
I have a nested oredered list which i m animating using this code... var
I want it to be animated so I'm using [UIView beginAnimations] I've tried animating
I searched and found three fairly good posts but all of them were animating
Basically, I'm doing some sort of image processing using a screen-sized rectangle made of
I'm animating a bunch of words in AS3. Because I'm going to be using
I am using sprite and Animated sprite. I used Animated sprite for 16 frames.

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.