Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7021043
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T23:23:52+00:00 2026-05-27T23:23:52+00:00

writing a small android game for a university assignment and just wanted to check

  • 0

writing a small android game for a university assignment and just wanted to check what I’m doing is correct.

I’m creating a Mastermind type game and am unsure how to handle basic game operations such as checking if a guess is correct.

Am I correct in thinking that the best way to handle these operations is to create inner classes that extend Async to avoid UI lockup?

If not could anyone suggest any other ways?

Cheers!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T23:23:53+00:00Added an answer on May 27, 2026 at 11:23 pm

    After many weeks of developing my application, AsyncTask is what I used instead of standard threads. AyncTasks are less likely to get killed, they create a worker thread and handlers by themselves so you can update GUI through it more easily than standard threads. But remember that only one instance of AsyncTask can work at a time.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am writing a small game in android that basically is a turn-based boardgame,
I am experimenting with writing a small game engine for Android using OpenGL ES.
I am writing a small Android game using a SurfaceView class. The outline of
I am writing a small game for the android platform (HTC Desire) and i
Im just writing a small Ajax framework for re-usability in small projects and i've
I'm writing a small agent in java that will play a game against other
New to Android so I'm writing small programs to get familiar with how things
I'm writing a small android app that lets the user pick a date and
I am writing a small application using ListView in android environment I wrote the
I'm just a beginner in C++. I'm writing small and simple program that prints

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.