writing a small android game for a university assignment and just wanted to check what I’m doing is correct.
I’m creating a Mastermind type game and am unsure how to handle basic game operations such as checking if a guess is correct.
Am I correct in thinking that the best way to handle these operations is to create inner classes that extend Async to avoid UI lockup?
If not could anyone suggest any other ways?
Cheers!
After many weeks of developing my application, AsyncTask is what I used instead of standard threads. AyncTasks are less likely to get killed, they create a worker thread and handlers by themselves so you can update GUI through it more easily than standard threads. But remember that only one instance of AsyncTask can work at a time.