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Home/ Questions/Q 3980134
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T05:15:16+00:00 2026-05-20T05:15:16+00:00

In my xna game, I have a method to create the treasure chests in

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In my xna game, I have a method to create the treasure chests in random locations on the map. The thing is, it draws them all in the same place. The random doesn’t generate unique random numbers for the v3 points. However, if I debug and step through the method, it works perfectly.

void CreateTreasure()
    {
        for (int i = 0; i < 20; i++)
        {
            Random random = new Random();
            Treasure t = new Treasure(new Vector3((float)random.Next(0, 600), 0, (float)random.Next(600)));
            treasureList.Add(t);
        }
    }

and in the draw I loop through

foreach (Treasure t in treasureList)
        {
            DrawModel(treasure, Matrix.Identity * Matrix.CreateScale(0.02f) * Matrix.CreateTranslation(t.Position));
            PositionOnMap(ref t.Position);
        }

PositionOnMap just takes the position and adjusts the Y to make models sit on the heightmap. Any thoughts?

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  1. Editorial Team
    Editorial Team
    2026-05-20T05:15:17+00:00Added an answer on May 20, 2026 at 5:15 am

    create the random outside your loop and only use next inside, also use random seed for the initializer like:

    var random = new Random(Guid.NewGuid().GetHashCode());
    
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