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Home/ Questions/Q 7017721
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T22:57:03+00:00 2026-05-27T22:57:03+00:00

UITouch *touch = [touches anyObject]; previousPoint2 = previousPoint1; previousPoint1 = [touch previousLocationInView:m_img]; currentPoint =

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  UITouch *touch = [touches anyObject];
            previousPoint2 = previousPoint1;
            previousPoint1 = [touch previousLocationInView:m_img];
            currentPoint = [touch locationInView:m_img];
                     // calculate mid point
            CGPoint mid1 = [self midPoint:previousPoint1 :previousPoint2];
            CGPoint mid2 =[self midPoint:currentPoint :previousPoint1];
            UIGraphicsBeginImageContext(m_img.frame.size);
            [m_img.image drawInRect:CGRectMake(0, 0, m_img.frame.size.width, m_img.frame.size.height)];
            CGContextRef context = UIGraphicsGetCurrentContext();
            CGContextMoveToPoint(context, mid1.x, mid1.y);
            // Use QuadCurve is the key
            CGContextAddQuadCurveToPoint(context, previousPoint1.x, previousPoint1.y, mid2.x, mid2.y); 
            NSLog(@"%@",color);
            CGBitmapContextGetColorSpace(context);   



            //
            CGContextSetStrokeColorWithColor(context, color.CGColor);
            CGContextSetLineCap(context, kCGLineCapRound);
            CGContextSetLineWidth(context,m_width);
            CGContextStrokePath(context);
            m_img.image = UIGraphicsGetImageFromCurrentImageContext();
            UIGraphicsEndImageContext();

i am using this code for drawing but some circle come in drawing path.
i tried the diffrent color styles
any one can help plz……the output is like that . i dont want that circle

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-27T22:57:04+00:00Added an answer on May 27, 2026 at 10:57 pm
    CGContextSetBlendMode(context, kCGBlendModeCopy);
    

    only this is missing

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